ABOUT ME
Jon Parkins
Lots, professionally my main stay is IT Support and Management within the entertainment industy. I’ve worked in TV and film as well as game development. Not just limited to IT though, I’ve done VFX work on a couple features, and the show Supernatural for Warner Bros. Lighting on episodic TV earlier in my career and currently tech art in game development with Unreal at the studio I currently work for (as well as remotely managing all things IT!)
Outside of the professional stuff, in my spare time, when I have it! I like to wander around taking pictures, scuplt, attempt to draw, paint mini’s, and play games both of the digital and table top variety!
This site will mostly feature all the above randomness in some fashion or another!
ABOUT ME
Jon Parkins
Lots, professionally my main stay is IT Support and Management within the entertainment industy. I’ve worked in TV and film as well as game development. Not just limited to IT though, I’ve done VFX work on a couple features, and the show Supernatural for Warner Bros. Lighting on episodic TV earlier in my career and currently tech art in game development with Unreal at the studio I currently work for (as well as remotely managing all things IT!)
Outside of the professional stuff, in my spare time, when I have it! I like to wander around taking pictures, scuplt, attempt to draw, paint mini’s, and play games both of the digital and table top variety!
This site will mostly feature all the above randomness in some fashion or another!
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Latest From The Blog
Random Posts
Break Waters
Another from the day trip to Brighton, waves crashing on one of the jetty’s. A fine 15C+ day in the middle of October! Global warming has it’s perks I guess? But the south of the UK is pre...
Buskerville
Needed to do some street photography for a weekly challenge I do for 52Frames. Wandered the Embankment during the evening snapping random things and people my an old 50mm prime lens that I have. Big c...
Gary the Spider
It is spider season, damn things are everywhere! I hate spiders a lot, but I didn’t need to get near this guy, I just used my 200-500mm lens and stayed well away! They make for a nice photo and...
Touring Nunhead Cemetery
Bit of a slow weekend, but it was also a dry day on Sunday after the UK getting a months worth of rain in about 36 hours from Storm Babet, so I decided to go out and get some pics at the local Magnifi...
Tech Art Posts
Skin Weights with ngSkinTools
Basic concept using this tool is structuring things in layers. The layers will preserve what is under them, just like working in something like photoshop. Masks will allow you to set your blends betwe...
Advanced Skeleton Rigging Tool
My quick notes for using Advanced Skeleton, this greatly sped up my rigging learning process and setup. Can even easily change up and use existing rigs from auto riggers to apply to different models....
Learning to Rig!
Just some notes I took while going over basics for setting up a basic rig so I could work on fixing up some auto generated rigs from Mixamo for some quick prototyping in Unreal and mocap that I captur...
Tech Posts
Good Bye VPN, Hello ZTNA!
Zero Trust Network Access isn’t exactly the new kid on the block, but it it starting to gain a lot more prominanace, having run different implementations of VPN over the years both at home and i...
Zabbix Infrastructure Monitoring
Having changed a bunch of my homelab infrastructure from VMWare over to Proxmox, and depriciating my old VPN and moving over to a ZTNA solution with Twingate, I needed to put some monitoring in place....
Proxmox Notifications and You!
Once I had the Proxmox server setup, and basic backups running to my NFS share that I had setup for the inital migration, I figured getting email notifications running would be a handy thing. I woul...
To Proxmox, and Beyond!
[vc_row][vc_column][vc_column_text]With Broadcoms acquisition of VMWare, and the subsequent killing of the free EXSi license, not to mention where licensing costs look like they are being driven too w...
Dev Posts
Milestone Two, Complete!
Well that is a wrap on the M2 Milestone. It was a busy month and a lot went in this month to flesh out the basics and get something that was playable. While still a rough implementation, I have a basi...
First Milestone In The Bag!
I got through the final push for my milestone and completed the basic animation tasks I had in front of me. Things were pretty chaotic and buggy at the end, but the game runs, and I was able to build...
In The Beginning…
One of those things I’ve wanted to do forever, but never seem to get around to, is to make my own little game. Something that I would find fun, a easy to pick up time killer that doesn’t r...
Frames to Video Automation
I often render out frames when doing a little 3D work, whether it be for an example of something for a test or a turn around, and then need to convert it to a video file for sharing out, either to col...
Create Asset Directory Tree
As I’ve got some free time on my hands, and I’ve been meaning to get a lot more proficient at coding and not just scripting the odd time I need it, I figured now is as good a time as any t...