Milestone Two, Complete!

Well that is a wrap on the M2 Milestone. It was a busy month and a lot went in this month to flesh out the basics and get something that was playable. While still a rough implementation, I have a basic functioning demo now. Nothing fancy yet, but you can run around the test level, […]

First Milestone In The Bag!

I got through the final push for my milestone and completed the basic animation tasks I had in front of me. Things were pretty chaotic and buggy at the end, but the game runs, and I was able to build on both platforms I’m currently developing on; Mac OS and Windows, so I was pretty […]

In The Beginning…

One of those things I’ve wanted to do forever, but never seem to get around to, is to make my own little game. Something that I would find fun, a easy to pick up time killer that doesn’t require any real investment of time. Simple controls, simple and fun game play. Thinking back to the […]

Frames to Video Automation

I often render out frames when doing a little 3D work, whether it be for an example of something for a test or a turn around, and then need to convert it to a video file for sharing out, either to collegues or the socials. For the longest time I was just cutting and pasting […]

Create Asset Directory Tree

As I’ve got some free time on my hands, and I’ve been meaning to get a lot more proficient at coding and not just scripting the odd time I need it, I figured now is as good a time as any to do that. So with a list of small projects in hand, and working […]